AoeStats
← [Massa] Edo

Arena

511680110Analyzed
2v2 RM · 8d ago on Oct 6, 2026· 55m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
1420
+14
🇧🇷 Britons · Brazil
1383
+16
vs
🇦🇷 Dravidians · Argentina
1396
-16
🇦🇷 Turks · Argentina
1360
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,911 11:39 15:47 29:00 ⛏ Fast Castle
49 2,707 10:10 14:23 29:06 ⛏ Fast Castle
40 2,233 10:34 15:06 28:31 ⛏ Fast Castle
40 2,244 10:41 14:53 28:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,630 26,875 16,340 2,355 81,200 92,234
27,650 35,365 12,140 5,600 80,755 86,333
26,065 27,950 13,460 3,800 71,275 74,371
14,780 13,055 4,260 3,420 35,515 37,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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