AoeStats
← [Massa] Edo

African Clearing

511671509Analyzed
2v2 RM · 8d ago on Oct 6, 2026· 47m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1369
+18
🇦🇷 Slavs · Argentina
1344
+19
vs
🇧🇷 Malians · Brazil
1427
-19
🇧🇷 Varangians · Brazil
1388
-18
Player eAPM Actions Feudal Castle Imperial Opening
56 2,643 13:55 17:55 39:37 ⛏ Fast Castle
47 2,222 11:13 24:13 — ⚔ Archer Rush
35 1,665 12:52 29:19 — ⚔ M@A into Towers FC
35 1,651 12:21 23:29 47:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,895 8,345 8,465 2,030 34,735 34,566
10,875 9,794 3,710 4,275 28,654 29,007
8,400 9,801 6,110 3,650 27,961 29,006
8,350 8,285 1,070 1,375 19,080 19,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.