AoeStats
← Kochiya Sanae

Migration

504148563Analyzed
1v1 RM · 2mo ago on Sep 4, 2026· 76m 50s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1050
+45
vs
🇬🇹 Teutons · Guatemala
1051
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 2,266 11:27 15:11 24:16 ⛏ Fish Boom FC
21 1,629 13:59 19:41 31:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,790 32,050 14,525 2,550 78,915 120,390
23,385 24,585 13,000 1,800 62,770 67,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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