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MegaRandom

513762200Analyzed
2v2 RM · 23d ago on Oct 15, 2026· 69m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
804
+15
🇲🇽 Khmer · Mexico
789
+15
vs
🇮🇱 Britons · Israel
780
-15
🇨🇳 Dravidians · China
771
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,217 12:24 26:24 — ⚔ Scouts into Archers
20 1,417 10:20 25:42 45:53 ⚔ Skirmisher Rush
18 1,254 12:04 19:25 43:41 ⛏ Fast Castle
18 1,272 9:44 22:22 40:10 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,305 12,891 7,365 3,030 42,591 50,895
14,215 9,215 12,895 1,585 37,910 40,850
15,180 13,360 6,440 1,400 36,380 37,685
13,395 13,055 970 2,100 29,520 31,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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