AoeStats
← Sotelo of Empires

Black Forest

510031258Analyzed
4v4 RM · 20d ago on Sep 29, 2026· 59m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1039
+8
🇨🇳 Khmer · China
959
+11
🇦🇷 Dravidians · Argentina
919
+12
🇺🇸 Huns · United States
904
+37
vs
🇲🇽 Persians · Mexico
905
-13
🇲🇽 Italians · Mexico
858
-12
🇲🇽 Romans · Mexico
851
-11
🇲🇽 Khitans · Mexico
757
-8
Player eAPM Actions Feudal Castle Imperial Opening
25 1,476 12:24 17:37 35:40 ⛏ Fast Castle
24 1,430 11:07 16:24 34:52 ⛏ Fast Castle
17 986 12:30 19:36 30:55 ⛏ Fish Boom FC
17 1,005 16:52 25:00 49:22 ⚔ Drush FC
15 890 11:56 16:30 33:17 ⛏ Fast Castle
14 851 12:25 20:10 36:37 ⛏ Fish Boom FC
9 524 13:26 24:20 — ⚔ Scout Rush
7 395 12:48 22:55 39:48 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,280 25,835 19,775 7,215 89,105 115,452
28,625 23,866 18,365 4,055 74,911 89,179
25,060 25,711 12,050 3,610 66,431 66,846
12,175 22,020 16,325 3,000 53,520 62,119
21,860 10,924 13,765 1,500 48,049 73,637
19,565 7,290 11,250 3,175 41,280 61,293
6,920 5,875 3,840 835 17,470 22,282
6,270 4,580 2,860 1,620 15,330 20,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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