AoeStats
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MegaRandom

507488794Analyzed
2v2 RM · 2mo ago on Sep 18, 2026· 18m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1223
+15
🇹🇼 Georgians · Taiwan
1119
+19
vs
🇭🇺 Romans · Hungary
1234
-19
🇧🇷 Japanese · Brazil
1149
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 859 10:30 14:38 — ⛏ Fast Castle
44 828 8:41 18:14 — ⚔ Fish Boom FC into Skirms
43 802 9:35 13:27 — ⛏ Fast Castle
15 280 8:34 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,340 1,700 920 650 7,610 7,599
3,720 3,380 250 35 7,385 8,236
3,970 1,970 525 0 6,465 6,817
2,535 2,905 335 0 5,775 7,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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