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Fortress

508107555Analyzed
4v4 RM · 28d ago on Sep 20, 2026· 24m 10s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Goths · Colombia
1107
+13
🇩🇪 Khmer · Germany
1083
+14
🇲🇽 Mongols · Mexico
1060
+15
🇷🇺 Italians · Russia
1035
+16
vs
🇵🇱 Mongols · Poland
1094
-17
🇲🇽 Saracens · Mexico
1038
-14
🇺🇸 Persians · United States
1016
-14
🇵🇪 Persians · Peru
1010
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 664 8:40 12:25 — ⛏ Fast Castle
26 640 8:26 12:37 — ⛏ Fast Castle
18 443 7:39 14:32 — ⛏ Fast Castle
16 378 7:39 11:43 — ⛏ Fast Castle
15 373 8:59 13:02 — ⛏ Fast Castle
14 331 9:14 14:09 17:49 ◆ FC into Fast Imp
14 330 6:31 18:12 — ⛏ Fast Castle
12 298 9:24 16:33 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,850 5,981 200 400 15,431 16,449
8,090 5,289 1,455 200 15,034 16,587
6,385 6,320 470 295 13,470 15,696
5,900 5,330 1,165 330 12,725 14,244
6,070 4,600 725 985 12,380 15,474
5,675 4,720 1,055 400 11,850 13,401
4,950 4,965 1,045 480 11,440 13,098
4,800 3,280 2,575 150 10,805 12,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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