AoeStats
← Kyrieluo

Oasis

514257983Analyzed
4v4 RM · 1d ago on Oct 17, 2026· 26m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1319
+14
🇨🇳 Tupi · China
1301
+15
🇩🇪 Poles · Germany
1292
+15
🇨🇳 Huns · China
1264
+17
vs
🇩🇪 Vietnamese · Germany
1293
-16
🇭🇺 Inca · Hungary
1276
-15
🇬🇧 Burgundians · United Kingdom
1266
-15
1264
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 1,422 11:01 18:41 — ⛏ Fast Castle
45 1,185 11:14 15:49 — ⛏ Fast Castle
36 939 10:36 15:24 — ⛏ Fast Castle
35 925 9:01 20:17 — ⚔ Archer Rush
35 920 10:01 15:44 — ⚔ Archers FC
34 903 10:34 23:22 — ⚔ Champi Rush
32 845 12:10 17:31 — ⛏ Fast Castle
23 606 12:26 25:23 —

Resources

Player Food Wood Gold Stone Spent Collected
6,835 4,540 2,125 200 13,700 14,441
6,860 4,770 800 850 13,280 15,744
4,875 4,691 1,925 750 12,241 12,409
5,650 4,180 1,595 525 11,950 12,684
5,610 4,725 620 750 11,705 12,563
5,135 4,492 1,490 125 11,242 12,874
5,530 2,856 1,000 1,225 10,611 11,317
4,925 2,528 450 1,415 9,318 11,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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