AoeStats
← Kyrieluo

African Clearing

512909141Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 64m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Wei · Taiwan
1315
+15
🇨🇳 Spanish · China
1284
+16
🇦🇺 Persians · Australia
1276
+16
🇭🇰 Magyars · Hong Kong SAR China
1240
+18
vs
🇨🇳 Berbers · China
1305
-17
🇨🇳 Mongols · China
1293
-17
🇲🇹 Teutons · Malta
1283
-16
🇩🇪 Mongols · Germany
1253
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 3,122 13:38 17:33 42:34 ⛏ Fast Castle
45 2,893 13:35 22:06 46:08 ⚔ Scout Rush
37 2,396 11:36 22:23 40:54 ⚔ Scout Rush
36 2,299 13:42 17:56 34:49 ⛏ Fast Castle
34 2,193 13:55 17:53 — ⛏ Fast Castle
32 2,091 13:50 18:21 44:39 ⛏ Fast Castle
30 1,961 15:01 19:00 43:25 ⛏ Fast Castle
22 1,407 14:16 18:38 35:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,215 25,155 36,000 1,900 121,270 151,138
31,990 13,395 26,935 1,250 73,570 87,992
29,560 20,215 18,675 4,370 72,820 87,122
21,670 23,123 15,265 1,205 61,263 73,641
25,060 20,857 6,340 3,995 56,252 60,395
20,435 18,520 10,720 4,950 54,625 57,421
11,250 12,402 8,435 2,515 34,602 44,324
5,840 9,855 3,635 1,800 21,130 22,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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