AoeStats
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Arabia

513690801Analyzed
4v4 RM · 5d ago on Oct 14, 2026· 33m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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806
+13
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794
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🇪🇸 Persians · Spain
776
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688
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vs
🇮🇹 Jurchens · Italy
785
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🇬🇧 Varangians · United Kingdom
741
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🇬🇧 Britons · United Kingdom
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🇬🇧 Bohemians · United Kingdom
674
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Player eAPM Actions Feudal Castle Imperial Opening
43 1,463 12:53 18:49 — ⛏ Fast Castle
31 1,049 9:34 20:13 — ⚔ Scout Rush
30 1,006 12:52 22:38 — ⚔ Archer Rush
21 704 14:16 23:26 — ⛏ Fast Castle
18 617 10:42 21:57 — ⛏ Fast Castle
15 520 15:03 22:04 — ⛏ Fast Castle
15 509 11:24 21:13 — ⛏ Fast Castle
10 348 11:49 23:38 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,780 11,748 1,455 375 22,358 23,987
7,395 7,105 4,375 100 18,975 21,601
8,280 6,695 1,680 1,550 18,205 23,635
9,380 6,070 1,395 850 17,695 20,131
7,920 6,623 1,530 1,370 17,443 19,306
8,590 6,320 1,325 1,090 17,325 20,480
8,455 5,874 1,980 980 17,289 20,426
5,625 10,760 470 290 17,145 18,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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