AoeStats
← darador86

Black Forest

516868340Analyzed
4v4 RM · 9d ago on Oct 28, 2026· 25m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
829
+8
🇲🇽 Khmer · Mexico
821
+9
🇲🇽 Varangians · Mexico
767
+11
🇲🇽 Romans · Mexico
527
+19
vs
🇲🇽 Cumans · Mexico
696
-14
🇲🇽 Vietnamese · Mexico
669
-13
🇦🇷 Huns · Argentina
606
-10
🇺🇸 Italians · United States
601
-10
Player eAPM Actions Feudal Castle Imperial Opening
28 738 21:58 — —
15 389 11:51 — — ⚔ M@A Rush
14 357 13:08 21:21 — ⚔ FC into Skirms
11 297 14:07 24:45 — ⚔ Archer Rush
10 268 15:21 — — ⚔ Scout Rush
10 251 10:27 16:22 — ⛏ Fast Castle
9 240 12:31 17:13 — ⛏ Fast Castle
9 225 14:38 22:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,205 5,015 490 815 11,525 13,138
4,850 3,768 1,260 0 9,878 12,190
3,975 3,435 350 510 8,270 9,481
4,060 3,025 930 145 8,160 11,182
3,550 2,111 250 1,005 6,916 7,636
3,600 855 920 650 6,025 8,816
2,450 2,123 0 230 4,803 5,489
1,850 895 50 0 2,795 3,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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