AoeStats
← darador86

Pilgrims

508563360Analyzed
4v4 RM · 11d ago on Sep 23, 2026· 44m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
793
+13
🇲🇽 Spanish · Mexico
572
+22
🇨🇦 Byzantines · Canada
555
+24
🇧🇴 Vikings · Bolivia
420
+28
🇩🇴 Danes · Dominican Republic
750
-23
🇬🇧 Wu · United Kingdom
738
-22
🇦🇷 Chinese · Argentina
712
-22
🇵🇱 Spanish · Poland
668
-20
Player eAPM Actions Feudal Castle Imperial Opening
23 1,035 13:20 21:00 35:32 ⛏ Fish Boom FC
23 1,024 16:32 32:37 — ⛏ Fish Boom into Fire Galleys into Galleys
18 805 14:22 26:55 36:50 ⛏ Fish Boom into Galleys FC
17 760 14:25 28:39 — ⚔ Fish Boom into Scouts
15 665 19:52 27:32 — ⛏ Fast Castle
12 527 16:22 25:06 43:29 ⛏ Fish Boom FC
11 488 13:54 20:46 — ⛏ Fast Castle
5 238 15:04 24:43 42:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,205 12,375 4,610 2,250 30,440 37,383
9,800 11,735 4,735 1,965 28,235 35,982
5,735 12,923 3,395 1,215 23,268 29,406
7,350 9,383 3,365 1,205 21,303 22,324
7,210 8,040 1,920 1,365 18,535 25,815
5,395 9,455 1,780 780 17,410 26,861
7,400 6,375 925 2,615 17,315 20,351
4,800 6,085 1,560 2,350 14,795 21,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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