AoeStats
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Baltic

511006880Analyzed
4v4 RM · 17d ago on Oct 3, 2026· 5m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
947
+15
🇻🇳 Portuguese · Vietnam
889
+17
🇻🇳 Inca · Vietnam
873
+18
🇻🇳 Bengalis · Vietnam
870
+18
vs
🇪🇸 Georgians · Spain
949
-18
🇦🇷 Persians · Argentina
909
-17
🇷🇴 Poles · Romania
907
-17
🇹🇼 Teutons · Taiwan
889
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 300 — — —
38 198 — — —
31 165 — — —
25 131 — — —
21 110 — — —
19 101 — — —
14 74 — — —
2 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,350 50 0 0 1,400 1,479
1,100 175 50 0 1,325 1,114
1,000 150 50 0 1,200 1,108
750 225 0 0 975 932
520 80 0 0 600 582
350 100 0 0 450 333
150 50 0 0 200 506
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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