AoeStats
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Nomad

513275151Analyzed
4v4 RM · 4d ago on Oct 12, 2026· 5m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1558
+13
🇦🇷 Mapuche · Argentina
1490
+15
🇦🇷 Italians · Argentina
1416
+18
🇺🇾 Spanish · Uruguay
1347
+22
vs
🇦🇷 Portuguese · Argentina
1511
-19
🇦🇷 Wei · Argentina
1485
-17
🇨🇱 Varangians · Chile
1484
-17
🇦🇷 Mongols · Argentina
1416
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 384 — — —
45 253 — — —
39 219 — — —
35 199 — — —
30 172 — — —
27 153 — — —
26 149 — — —
19 110 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 828 50 100 1,328 586
350 600 50 100 1,100 448
300 631 50 100 1,081 317
450 478 50 100 1,078 393
300 634 0 100 1,034 307
300 550 50 100 1,000 272
300 600 0 100 1,000 302
250 568 0 100 918 215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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