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African Clearing

513323479Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 70m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Koreans · Canada
1127
+15
🇬🇧 Danes · United Kingdom
1108
+15
🇬🇹 Vietnamese · Guatemala
1092
+16
🇲🇽 Saracens · Mexico
1074
+17
vs
🇨🇱 Mongols · Chile
1139
-18
🇨🇳 Ethiopians · China
1096
-16
1086
-15
🇵🇪 Huns · Peru
1054
-14
Player eAPM Actions Feudal Castle Imperial Opening
89 6,269 12:07 19:11 44:38 ⚔ Archer Rush
33 2,305 15:18 22:00 48:08 ⚔ Skirms into Towers
26 1,852 16:35 20:15 40:18 ⛏ Fast Castle
25 1,788 15:25 19:04 — ⛏ Fast Castle
22 1,545 13:12 18:44 40:18 ⛏ Fast Castle
21 1,458 14:39 20:07 37:03 ⛏ Fast Castle
20 1,385 11:43 23:18 — ⚔ Archer Rush
20 1,422 12:44 21:44 38:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,840 29,601 12,135 4,040 92,616 100,409
28,690 34,890 14,715 6,735 85,030 107,063
33,995 14,846 24,350 3,805 76,996 83,372
33,125 14,190 17,730 895 65,940 90,271
17,500 16,716 9,595 4,480 48,291 47,708
14,835 20,445 8,030 2,750 46,060 51,459
16,890 17,024 4,790 2,715 41,419 46,302
6,210 4,922 1,805 400 13,337 12,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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