AoeStats
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Arena

513201207Analyzed
3v3 RM · 2d ago on Oct 12, 2026· 56m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1095
+13
🇨🇳 Mongols · China
1077
+14
🇮🇪 Poles · Ireland
1070
+14
vs
🇧🇷 Mongols · Brazil
1086
-15
🇨🇳 Varangians · China
1066
-15
🇧🇷 Maya · Brazil
957
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,755 11:25 17:59 39:36 ⛏ Fast Castle
30 1,706 10:43 14:31 31:17 ⛏ Fast Castle
29 1,606 11:04 15:35 32:28 ⛏ Fast Castle
29 1,624 10:31 14:50 40:08 ⛏ Fast Castle
25 1,415 10:25 19:07 34:40 ⚔ Scouts FC
22 1,217 11:11 19:25 46:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,475 26,125 25,160 3,500 91,260 97,901
38,760 22,945 14,880 3,450 80,035 83,550
27,350 26,635 17,430 4,300 75,715 89,693
25,485 20,160 20,780 2,150 68,575 72,317
17,225 23,155 4,765 4,610 49,755 52,861
22,480 18,825 5,630 1,625 48,560 54,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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