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Coastal Forest

513192413Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 56m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1095
+15
🇬🇧 Danes · United Kingdom
1080
+15
🇹🇷 Mongols · Türkiye
1050
+17
🇳🇱 Maya · Netherlands
1025
+17
vs
🇮🇹 Vikings · Italy
1098
-17
🇨🇳 Danes · China
1083
-17
🇨🇦 Teutons · Canada
1063
-16
🇨🇳 Hindustanis · China
1010
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,696 11:13 15:35 38:32 ⛏ Fish Boom FC
30 1,695 9:48 15:02 31:05 ⛏ Fast Castle
28 1,608 11:50 15:31 54:55 ⛏ Fast Castle
27 1,542 12:33 16:14 31:07 ⛏ Fish Boom FC
24 1,329 9:53 20:14 32:55 ⛏ Fast Castle
22 1,235 13:28 28:54 — ⚔ M@A Rush
21 1,203 13:10 17:40 23:56 ◆ FC into Fast Imp
15 860 12:06 16:29 38:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,450 19,230 22,380 3,650 92,710 97,671
33,255 26,635 18,570 1,610 80,070 92,264
16,300 21,235 17,070 5,570 60,175 73,113
22,585 15,045 6,760 1,075 45,465 47,165
14,375 17,462 4,670 3,230 39,737 40,292
16,075 8,030 13,325 885 38,315 40,908
11,715 5,410 3,115 1,405 21,645 24,709
8,880 7,223 1,775 2,180 20,058 26,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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