AoeStats
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Black Forest

511169233Analyzed
4v4 RM · 16d ago on Oct 4, 2026· 88m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Saxons · Saudi Arabia
929
+14
🇸🇦 Celts · Saudi Arabia
900
+15
🇲🇽 Persians · Mexico
896
+15
🇨🇳 Khmer · China
865
+16
vs
🇦🇷 Franks · Argentina
892
-16
🇨🇦 Spanish · Canada
887
-15
🇹🇷 Hindustanis · Türkiye
873
-15
🇦🇷 Turks · Argentina
848
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 3,921 12:59 22:25 36:00 ⛏ Fast Castle
42 3,770 14:10 22:07 33:25 ⛏ Fish Boom FC
38 3,405 15:17 19:41 39:10 ⛏ Fast Castle
17 1,482 12:28 18:29 38:41 ⛏ Fast Castle
16 1,412 13:19 20:03 28:09 ◆ FC into Fast Imp
15 1,378 9:41 19:40 30:11 ⛏ Fast Castle
14 1,262 11:30 20:30 38:58 ⛏ Fish Boom FC
11 973 14:11 22:00 35:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,790 42,195 22,975 3,585 116,545 128,419
46,690 35,375 21,805 3,430 107,300 121,826
34,620 25,067 23,540 2,590 85,817 93,571
28,740 25,310 26,895 2,090 83,035 83,731
39,565 11,460 18,765 1,500 71,290 155,511
21,130 32,138 12,515 4,765 70,548 83,801
19,410 25,399 19,190 4,190 68,189 153,287
16,415 21,252 17,300 1,050 56,017 63,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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