AoeStats
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Arabia

511670050Analyzed
3v3 RM · 13d ago on Oct 6, 2026· 33m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Jurchens · Mexico
1081
+12
🇦🇷 Ethiopians · Argentina
1069
+12
🇦🇷 Teutons · Argentina
1038
+14
vs
🇦🇷 Mapuche · Argentina
1018
-14
🇨🇷 Franks · Costa Rica
994
-13
🇦🇷 Slavs · Argentina
956
-34
Player eAPM Actions Feudal Castle Imperial Opening
47 1,594 8:54 22:05 — ⚔ Scout Rush
41 1,382 10:13 21:17 — ⚔ Archer Rush
33 1,128 10:41 17:10 — ⛏ Fast Castle
23 777 9:57 22:20 — ⚔ M@A Rush
19 644 11:28 23:30 — ⚔ Scout Rush
5 185 12:24 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,430 8,947 3,485 850 22,712 23,853
8,480 4,523 2,190 100 15,293 15,843
7,340 3,714 1,945 1,525 14,524 15,476
6,590 4,749 1,550 750 13,639 15,889
5,585 4,957 850 845 12,237 14,473
2,375 1,425 50 0 3,850 4,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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