AoeStats
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Coastal Forest

511662967Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 65m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
1066
+15
🇦🇷 Ethiopians · Argentina
1053
+16
🇦🇷 Teutons · Argentina
1022
+16
vs
🇲🇽 Celts · Mexico
1077
-17
🇲🇽 Byzantines · Mexico
1034
-15
🇨🇳 Mongols · China
1033
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 3,829 9:08 20:52 38:51 ⚔ Scout Rush
42 2,775 10:11 22:13 44:52 ⚔ Archer Rush
40 2,654 10:32 16:03 37:00 ⛏ Fast Castle
25 1,626 9:54 22:38 — ⚔ Skirmisher Rush
21 1,399 9:44 20:30 32:40 ⛏ Fast Castle
15 979 9:18 16:11 38:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,570 16,151 18,670 4,755 76,146 92,015
21,495 27,680 16,190 5,600 70,965 72,579
18,270 29,199 20,735 2,035 70,239 92,097
30,440 15,536 21,460 2,750 70,186 88,546
19,415 9,772 9,040 1,400 39,627 41,334
13,755 12,535 1,250 3,200 30,740 36,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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