AoeStats
← MaledettoXVI

Nomad

511614788Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 60m 52s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Romans · Italy
1278
+11
🇮🇹 Saxons · Italy
1248
+12
🇮🇹 Malay · Italy
1169
+15
🇮🇹 Vietnamese · Italy
1127
+18
vs
🇫🇷 Spanish · France
1200
-16
🇸🇰 Dravidians · Slovakia
1164
-14
🇹🇼 Cumans · Taiwan
1140
-13
🇹🇷 Saracens · Türkiye
1126
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 3,308 15:03 23:16 46:38 ⚔ Fish Boom into Towers FC
31 1,881 13:18 19:46 54:20 ⛏ Fish Boom FC
29 1,760 14:28 18:22 36:42 ⛏ Fish Boom FC
24 1,456 13:13 20:20 41:42 ⚔ Fish Boom FC into Archers
21 1,303 15:02 18:39 51:02 ⛏ Fish Boom FC into Galleys
18 1,099 14:34 22:54 37:48 ⛏ Fast Castle
17 1,023 16:42 20:56 — ⛏ Fish Boom FC into Fire Galleys
16 990 13:35 17:51 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,970 36,475 22,015 7,100 85,560 87,260
29,995 29,203 14,375 6,250 79,823 87,941
28,025 29,620 18,475 2,935 79,055 89,451
15,085 40,020 19,290 3,850 78,245 84,990
23,060 27,849 15,490 8,745 75,144 78,739
35,760 19,190 14,405 3,770 73,125 82,501
10,040 10,815 4,415 1,725 26,995 29,064
5,925 6,835 1,975 1,150 15,885 16,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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