AoeStats
← MaledettoXVI

Black Forest

511607883Analyzed
4v4 RM · 8d ago on Oct 5, 2026· 47m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1241
+15
🇫🇷 Romans · France
1181
+18
🇨🇳 Wu · China
1177
+18
🇹🇼 Persians · Taiwan
1168
+18
vs
🇮🇹 Romans · Italy
1298
-20
🇮🇹 Danes · Italy
1267
-19
🇮🇹 Ethiopians · Italy
1185
-16
🇮🇹 Spanish · Italy
1141
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,382 12:37 16:51 31:58 ⛏ Fish Boom FC
37 1,752 12:39 21:50 33:57 ⛏ Fish Boom FC
32 1,525 12:30 16:27 35:04 ⛏ Fast Castle
32 1,524 13:43 17:57 33:59 ⛏ Fish Boom FC
30 1,457 12:27 18:24 34:15 ⛏ Fish Boom FC
23 1,110 12:26 15:40 31:31 ⛏ Fast Castle
20 972 12:46 16:42 34:16 ⛏ Fast Castle
15 711 16:21 23:10 28:24 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
26,645 32,951 18,085 1,795 79,476 102,373
30,175 23,648 23,470 1,600 78,893 87,819
27,545 25,095 18,110 2,965 73,715 77,437
24,055 28,638 13,920 1,700 68,313 76,878
26,475 22,916 8,910 1,705 60,006 87,932
22,450 22,041 10,345 1,255 56,091 60,789
13,225 19,879 13,075 2,395 48,574 61,295
12,700 16,304 7,565 2,610 39,179 46,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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