AoeStats
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Arabia

513646641Analyzed
2v2 RM · 5d ago on Oct 14, 2026· 58m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malians · Spain
822
+27
🇪🇸 Byzantines · Spain
822
+29
vs
🇻🇪 Maya · Venezuela
840
-17
🇻🇪 Bohemians · Venezuela
827
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,642 9:53 24:41 37:56 ⚔ Skirms into Archers
32 1,845 8:33 24:16 43:57 ⚔ Archer Rush
23 1,362 10:50 24:03 42:58 ⚔ Skirmisher Rush
16 952 12:36 25:23 44:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,015 18,575 13,345 4,255 56,190 68,340
16,170 18,451 10,325 2,530 47,476 52,319
18,235 13,590 11,690 1,800 45,315 50,404
18,430 13,689 8,060 3,350 43,529 53,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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