AoeStats
← mvmbarros03

Arabia

507018917Analyzed
2v2 RM · 1mo ago on Sep 16, 2026· 39m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Huns · India
857
+12
🇮🇳 Ethiopians · India
838
+12
vs
🇧🇷 Franks · Brazil
796
-13
🇲🇽 Sicilians · Mexico
721
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,061 10:31 14:36 32:58 ⛏ Fast Castle
16 627 12:41 25:59 — ⛏ Fast Castle
15 600 11:15 18:40 33:49 ⛏ Fast Castle
11 442 12:18 17:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,925 12,693 7,530 2,155 39,303 50,678
8,085 4,520 2,625 1,510 16,740 17,931
6,970 3,923 3,275 185 14,353 20,421
7,565 3,805 1,660 1,275 14,305 16,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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