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Yucatan

512015643Analyzed
4v4 RM · 9d ago on Oct 7, 2026· 43m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1306
+13
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
70 3,028 9:42 19:47 35:43 ⚔ Scout Rush
48 2,097 8:58 24:36 36:26 ⚔ Scout Rush
33 1,446 10:56 16:16 40:06 ⛏ Fast Castle
32 1,395 10:31 14:33 32:33 ⛏ Fast Castle
32 1,388 12:11 15:13 35:13 ⚔ FC into Scouts
31 1,351 11:44 23:57 40:49 ⚔ M@A Rush
21 918 10:55 22:14 — ⚔ M@A FC
16 700 10:29 16:16 39:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,520 16,249 10,200 1,735 45,704 56,244
22,175 10,385 7,460 1,600 41,620 46,320
14,670 11,391 4,075 2,800 32,936 37,926
14,725 7,125 5,030 2,850 29,730 36,062
14,950 8,519 4,540 1,105 29,114 35,975
9,665 8,007 5,350 2,205 25,227 28,786
12,175 9,716 2,030 950 24,871 30,514
7,700 5,661 1,460 1,070 15,891 18,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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