AoeStats
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Arena

511757665Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 55m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1181
+13
🇭🇰 Jurchens · Hong Kong SAR China
1080
+18
🇭🇰 Danes · Hong Kong SAR China
1080
+18
🇨🇳 Franks · China
1017
+20
vs
🇹🇼 Teutons · Taiwan
1242
-22
🇹🇼 Turks · Taiwan
1148
-19
🇨🇳 Danes · China
1071
-15
🇹🇼 Britons · Taiwan
1005
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,233 10:01 14:22 32:33 ⛏ Fast Castle
39 2,169 10:51 14:47 29:32 ⛏ Fast Castle
29 1,626 9:27 15:21 35:21 ⛏ Fast Castle
28 1,548 11:58 15:38 41:20 ⛏ Fast Castle
28 1,554 11:32 15:05 30:20 ⛏ Fast Castle
22 1,232 11:09 14:56 32:19 ⛏ Fast Castle
21 1,160 10:21 17:15 46:05 ⛏ Fast Castle
18 1,016 11:22 18:07 34:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,530 23,405 22,825 3,305 81,065 87,926
41,695 15,865 12,935 4,255 74,750 82,660
33,805 18,905 16,510 4,200 73,420 81,222
40,140 12,630 11,005 5,515 69,290 74,652
30,610 22,940 14,075 1,555 69,180 93,232
36,915 15,550 11,445 2,395 66,305 77,804
23,730 25,222 4,825 2,200 55,977 59,632
17,325 21,895 10,420 1,700 51,340 59,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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