AoeStats
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Arena

512006540Analyzed
3v3 RM · 11d ago on Oct 7, 2026· 40m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Georgians · Denmark
773
+14
🇪🇸 Wu · Spain
740
+15
🇿🇦 Khmer · South Africa
735
+16
vs
🇬🇷 Ethiopians · Greece
788
-18
🇬🇷 Chinese · Greece
712
-14
🇬🇷 Celts · Greece
687
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,005 11:20 19:34 36:03
25 1,037 11:52 14:35 28:31 ⛏ Fast Castle
18 741 12:25 25:53 — ⚔ Archers into Skirms
12 476 12:50 26:10 —
12 475 11:01 15:11 39:40 ⛏ Fast Castle
11 455 12:50 26:50 —

Resources

Player Food Wood Gold Stone Spent Collected
19,300 16,955 13,315 1,505 51,075 59,534
15,110 10,660 5,550 4,450 35,770 39,027
15,285 10,790 4,015 1,065 31,155 39,776
11,450 10,920 4,620 1,700 28,690 34,366
9,360 9,145 1,785 1,775 22,065 24,970
7,370 9,095 1,525 1,600 19,590 20,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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