AoeStats
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Arena

511794447Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 38m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Poles · Italy
892
+12
🇬🇧 Saxons · United Kingdom
873
+13
🇺🇸 Ethiopians · United States
799
+16
🇩🇪 Danes · Germany
795
+16
vs
🇲🇽 Japanese · Mexico
850
-16
🇮🇳 Teutons · India
825
-15
🇬🇷 Ethiopians · Greece
803
-14
🇨🇳 Franks · China
738
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,040 11:16 15:51 29:48 ⛏ Fast Castle
21 826 9:23 19:24 31:00 ⛏ Fast Castle
19 742 12:18 25:12 — ⚔ Archers into Skirms
17 653 9:24 16:19 28:11 ⛏ Fast Castle
17 675 13:42 21:43 35:19 ⛏ Fast Castle
16 622 9:51 17:10 32:44 ⛏ Fast Castle
11 410 11:22 22:13 35:32 ⛏ Fast Castle
9 357 11:31 16:20 30:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,285 11,145 11,905 850 41,185 48,961
17,160 10,810 6,500 2,360 36,830 39,493
16,245 9,995 6,545 3,000 35,785 40,330
14,535 11,660 4,025 1,090 31,310 36,473
10,455 11,030 5,765 1,705 28,955 30,488
13,810 7,120 5,330 2,065 28,325 32,163
10,770 10,380 3,670 1,750 26,570 32,432
9,105 5,585 2,360 2,200 19,250 21,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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