AoeStats
← 主人

Arena

510073987Analyzed
2v2 RM · 20d ago on Sep 29, 2026· 62m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vikings · Türkiye
1166
+15
🇹🇷 Bohemians · Türkiye
1165
+15
vs
🇺🇸 Bengalis · United States
1177
-16
🇨🇳 Wei · China
1128
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 3,769 10:02 13:38 28:53 ⛏ Fast Castle
32 2,005 10:27 15:20 33:49 ⛏ Fast Castle
22 1,350 10:23 16:48 46:38 ⛏ Fast Castle
9 574 10:51 16:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,530 17,585 11,845 950 53,910 72,505
16,070 15,935 14,935 950 47,890 50,661
17,445 18,050 9,335 1,385 46,215 54,788
6,570 3,940 1,020 1,525 13,055 14,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.