AoeStats
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Coastal Forest

511778538Analyzed
3v3 RM · 13d ago on Oct 6, 2026· 10m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Wei · Peru
1527
+10
🇨🇴 Magyars · Colombia
1379
+16
🇵🇪 Persians · Peru
1315
+20
vs
🇫🇷 Malians · France
1437
-17
🇫🇷 Lithuanians · France
1401
-16
🇫🇷 Mongols · France
1334
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 776 9:25 — —
67 711 8:26 — — ⚔ Scout Rush
48 514 9:48 — —
46 490 — — —
44 470 8:17 — — ⚔ Scout Rush
33 351 9:08 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,680 925 50 0 3,655 3,605
2,140 700 50 0 2,890 3,243
1,600 950 50 0 2,600 2,975
1,600 925 50 0 2,575 2,787
1,500 550 50 0 2,100 3,282
1,250 525 50 0 1,825 2,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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