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Oasis

508654126Analyzed
4v4 RM · 23d ago on Sep 23, 2026· 44m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇴 Malay · Jordan
1094
+15
🇳🇱 Celts · Netherlands
1058
+16
🇩🇪 Britons · Germany
1051
+16
🇳🇱 Spanish · Netherlands
1010
+18
vs
🇨🇳 Franks · China
1107
-18
🇨🇳 Tatars · China
1087
-17
🇨🇳 Turks · China
1057
-16
🇹🇷 Aztecs · Türkiye
1000
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,455 8:47 20:56 30:37 ⚔ Archer Rush
45 2,008 10:10 16:17 31:58 ⛏ Fast Castle
38 1,685 10:25 18:49 — ⛏ Fast Castle
29 1,270 12:43 17:20 30:47 ⛏ Fast Castle
24 1,058 10:03 15:02 26:55 ⛏ Fast Castle
23 1,034 11:18 16:48 41:49 ⛏ Fast Castle
21 935 11:53 18:02 — ⛏ Fast Castle
20 884 10:01 14:57 30:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,245 11,565 20,100 850 65,760 73,945
25,185 13,710 18,135 2,250 59,280 67,365
19,845 6,705 13,020 1,500 41,070 42,115
14,375 14,947 6,545 2,080 37,947 41,447
15,515 12,812 5,975 1,530 35,832 36,354
12,320 11,140 9,375 850 33,685 42,584
10,235 8,729 2,715 1,765 23,444 27,600
10,250 10,119 1,545 1,530 23,444 27,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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