AoeStats
← DjellyDjonko

Black Forest

508392679Analyzed
2v2 RM · 27d ago on Sep 22, 2026· 77m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇿 Khmer · Uzbekistan
972
+18
🇺🇿 Romans · Uzbekistan
917
+21
vs
🇧🇪 Celts · Belgium
1049
-21
🇪🇸 Persians · Spain
996
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 2,454 19:55 29:25 41:22 ⛏ Fast Castle
22 1,739 12:28 18:26 34:58 ⛏ Fast Castle
20 1,587 14:49 25:26 34:43 ⛏ Fast Castle
13 1,039 10:08 20:33 35:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,095 21,091 19,535 4,475 109,196 163,202
36,435 46,258 20,485 2,640 105,818 134,307
35,025 33,659 28,670 2,310 99,664 145,130
24,565 26,952 26,570 4,040 82,127 109,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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