AoeStats
← Alma_Mater

Arabia

511577528Analyzed
1v1 RM · 12d ago on Oct 5, 2026· 34m 22s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
987
+16
vs
🇩🇪 Vietnamese · Germany
987
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 1,848 9:20 20:14 — ⚔ Scouts into Skirms
28 976 10:57 23:47 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,835 8,804 2,880 300 23,819 26,005
6,305 5,663 1,575 765 14,308 15,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.