AoeStats
← Alma_Mater

Arabia

508731684Analyzed
1v1 RM · 25d ago on Sep 23, 2026· 68m 37s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
909
+15
vs
🇦🇷 Cumans · Argentina
879
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,690 11:02 — — ⚔ Champi Rush
19 1,297 8:59 — — ⚔ Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
10,400 6,165 1,135 2,050 19,750 20,839
1,735 5,219 1,855 1,475 10,284 10,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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