AoeStats
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Arena

511809196Analyzed
3v3 RM · 10d ago on Oct 6, 2026· 12m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
370
+15
🇫🇷 Britons · France
350
+16
343
+17
vs
🇨🇳 Franks · China
435
-19
🇨🇳 Persians · China
321
-15
🇨🇳 Dravidians · China
314
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 379 9:59 — — ⛏ Fast Castle
15 182 11:13 — — ⛏ Fast Castle
14 176 10:50 — —
11 137 — — —
9 107 — — —
7 88 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,750 780 250 0 3,780 5,233
2,600 700 200 0 3,500 4,856
1,500 680 50 5 2,235 3,347
1,300 755 0 0 2,055 2,962
1,000 665 50 0 1,715 2,395
1,000 550 50 0 1,600 2,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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