AoeStats
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Arabia

511683025Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 57m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Maya · Peru
1145
+16
🇵🇪 Franks · Peru
1091
+19
🇵🇪 Vietnamese · Peru
1067
+20
vs
🇨🇱 Persians · Chile
1359
-26
🇨🇱 Britons · Chile
1321
-24
🇨🇱 Varangians · Chile
771
-5
Player eAPM Actions Feudal Castle Imperial Opening
52 3,033 9:56 21:28 40:00 ⚔ Archer Rush
44 2,568 8:50 21:48 42:57 ⚔ Scout Rush
40 2,297 9:20 23:43 37:59 ⚔ Archer Rush
34 1,957 10:02 24:58 44:52 ⚔ Scout Rush
33 1,884 13:27 22:40 — ⚔ Skirmisher Rush
31 1,818 11:42 24:57 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,330 28,265 13,510 4,550 70,655 79,807
30,250 15,403 14,745 2,150 62,548 70,452
24,660 12,174 17,560 1,725 56,119 66,618
10,485 15,327 12,490 2,660 40,962 46,093
10,960 15,177 5,055 2,885 34,077 40,930
5,805 5,706 640 440 12,591 15,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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