AoeStats
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Arabia

512079249Analyzed
4v4 RM · 13d ago on Oct 8, 2026· 94m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Malians · United Kingdom
791
+19
🇨🇳 Teutons · China
707
+22
🇺🇸 Khmer · United States
679
+23
🇨🇦 Bulgarians · Canada
653
+24
vs
🇦🇷 Franks · Argentina
915
-24
🇦🇷 Spanish · Argentina
896
-80
🇦🇷 Spanish · Argentina
816
-21
🇦🇷 Franks · Argentina
756
-43
Player eAPM Actions Feudal Castle Imperial Opening
54 5,111 11:33 15:21 24:14 ⛏ Fast Castle
29 2,769 11:41 16:52 26:33 ⛏ Fast Castle
28 2,619 16:04 20:55 31:24 ⚔ FC into Skirms
27 2,540 14:04 28:39 38:52 ⚔ Scout Rush
25 2,399 11:57 18:45 37:44 ⛏ Fast Castle
22 2,053 12:35 24:12 42:25
12 1,101 10:29 16:15 35:05 ⚔ FC into Scouts
12 1,164 13:27 22:36 60:42 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
75,870 45,393 22,860 4,360 148,483 157,236
77,115 41,510 18,605 5,150 142,380 160,642
49,575 39,024 43,890 2,675 135,164 174,529
39,785 41,340 36,495 2,150 119,770 120,141
49,160 34,230 18,400 4,525 106,315 118,575
39,210 38,464 25,680 2,655 106,009 133,341
35,950 20,085 18,320 4,140 78,495 93,006
33,295 13,220 14,525 3,000 64,040 69,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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