AoeStats
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Arabia

511377699Analyzed
3v3 RM · 11d ago on Oct 4, 2026· 52m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Portuguese · Denmark
809
+11
🇩🇰 Mongols · Denmark
722
+15
🇩🇰 Danes · Denmark
702
+16
vs
🇨🇱 Ethiopians · Chile
804
-18
🇨🇱 Mapuche · Chile
693
-14
🇨🇱 Slavs · Chile
594
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 1,643 14:04 28:33 — ⚔ Skirmisher Rush
29 1,490 9:45 21:59 43:27 ⛏ Fast Castle
27 1,381 11:31 25:54 49:34 ⚔ Archer Rush
27 1,429 10:08 21:55 45:08 ⚔ Archer Rush
21 1,098 12:34 24:06 47:59 ⚔ FC into Champis into Skirms
16 816 10:31 24:30 41:06

Resources

Player Food Wood Gold Stone Spent Collected
14,480 12,931 9,715 1,500 38,626 41,547
16,880 10,872 6,520 1,705 35,977 39,756
15,475 12,182 5,650 1,300 34,607 39,080
11,900 13,424 6,150 2,355 33,829 44,785
6,495 8,863 5,645 2,190 23,193 24,695
9,105 5,431 3,680 775 18,991 24,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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