AoeStats
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Yucatan

511369507Analyzed
3v3 RM · 13d ago on Oct 4, 2026· 41m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Portuguese · Denmark
797
+12
🇩🇰 Mongols · Denmark
706
+16
🇩🇰 Danes · Denmark
686
+16
vs
🇨🇱 Georgians · Chile
764
-17
🇨🇱 Burgundians · Chile
694
-14
🇺🇸 Mongols · United States
650
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,688 12:36 18:13 — ⛏ Fast Castle
28 1,175 10:44 21:09 — ⚔ Scout Rush
27 1,105 12:13 16:46 — ⛏ Fast Castle
27 1,130 10:09 20:43 35:51 ⚔ Archer Rush
24 1,008 10:36 16:53 34:08 ⛏ Fast Castle
16 658 12:29 25:39 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,450 11,762 7,805 950 31,967 34,036
11,355 8,835 4,610 1,400 26,200 34,118
8,745 8,126 2,325 1,400 20,596 22,942
9,660 5,420 3,925 975 19,980 22,869
9,220 3,773 2,505 1,500 16,998 17,454
4,170 2,075 1,025 850 8,120 9,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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