AoeStats
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Black Forest

511360245Analyzed
3v3 RM · 9d ago on Oct 4, 2026· 53m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
681
+19
🇮🇩 Teutons · Indonesia
669
+20
🇨🇴 Hindustanis · Colombia
666
+20
vs
🇩🇰 Bohemians · Denmark
820
-23
🇩🇰 Britons · Denmark
724
-18
🇩🇰 Danes · Denmark
704
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 1,242 12:18 21:04 42:54 ⛏ Fast Castle
21 1,150 15:12 26:51 40:09 ⛏ Fish Boom FC
20 1,075 11:14 18:22 33:14 ⛏ Fast Castle
18 959 10:25 17:06 28:50 ⛏ Fast Castle
17 909 13:03 21:32 30:45 ⛏ Fast Castle
14 767 12:24 21:51 37:15

Resources

Player Food Wood Gold Stone Spent Collected
17,545 25,965 15,800 4,850 64,160 74,410
21,710 16,538 16,585 3,590 58,423 64,588
20,595 11,921 15,680 2,150 50,346 67,536
24,530 10,635 12,160 2,175 49,500 56,896
19,940 12,895 8,450 2,150 43,435 53,321
12,910 13,180 7,400 2,800 36,290 56,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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