AoeStats
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Nomad

508269801Analyzed
3v3 RM · 26d ago on Sep 21, 2026· 41m 17s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
882
+10
🇩🇪 Khmer · Germany
838
+12
🇺🇾 Burgundians · Uruguay
814
+13
vs
🇩🇰 Sicilians · Denmark
816
-14
🇩🇰 Tatars · Denmark
736
-13
🇩🇰 Britons · Denmark
694
-10
Player eAPM Actions Feudal Castle Imperial Opening
16 643 22:00 31:13 — ⛏ Fish Boom FC
13 552 18:37 21:20 — ⛏ Fish Boom FC into Fire Galleys
13 549 19:11 30:46 — ⚔ Fish Boom into Fire Galleys into Archers into Towers
13 539 14:22 30:52 — ⚔ Fire Galley Rush
10 429 15:17 20:59 33:17 ⚔ Fish Boom FC into Archers into Skirms into Fast Imp
10 407 18:33 28:24 — ⚔ M@A into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
10,825 10,578 1,695 1,160 24,258 30,847
9,220 8,600 4,595 850 23,265 25,378
8,205 7,235 1,835 750 18,025 20,128
6,965 5,055 3,245 1,525 16,790 16,833
5,550 5,786 650 905 12,891 16,874
4,415 6,445 845 1,000 12,705 13,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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