AoeStats
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Arena

511389350Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 52m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
657
+13
612
+15
🇮🇹 Persians · Italy
583
+16
🇪🇸 Bulgarians · Spain
578
+16
vs
🇪🇸 Slavs · Spain
608
-15
🇪🇸 Turks · Spain
607
-16
🇪🇸 Franks · Spain
603
-15
🇪🇸 Portuguese · Spain
548
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,482 11:41 16:41 42:33 ⛏ Fast Castle
24 1,272 11:18 24:54 38:31 ⛏ Fast Castle
15 785 10:49 23:36 — ⛏ Fast Castle
12 655 13:50 19:30 34:41 ⚔ FC into Archers
10 525 13:07 26:29 35:52
9 464 12:50 22:50 40:58
7 386 8:56 19:48 — ⛏ Fast Castle
5 276 12:59 23:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,660 23,230 10,235 5,825 59,950 70,930
16,255 12,370 9,130 4,525 42,280 46,871
14,170 13,520 8,660 3,580 39,930 50,850
12,110 12,340 8,970 2,250 35,670 46,845
8,220 9,015 5,460 1,500 24,195 26,774
5,895 5,385 1,245 120 12,645 14,303
5,800 4,305 850 450 11,405 14,969
4,835 3,210 1,030 850 9,925 10,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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