AoeStats
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Nomad

511349062Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 46m 39s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Malay · Italy
1002
+14
🇦🇹 Lithuanians · Austria
981
+15
🇪🇸 Italians · Spain
976
+15
vs
🇩🇪 Teutons · Germany
1008
-17
🇩🇪 Koreans · Germany
1007
-40
🇩🇪 Franks · Germany
876
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,445 17:05 24:14 41:33 ⚔ FC into Archers
25 1,171 15:12 25:00 42:11 ⛏ Fish Boom FC
19 903 15:13 21:22 — ⚔ Fish Boom into Fire Galleys FC into Scouts
18 841 16:05 21:13 — ⛏ Fish Boom FC
16 737 14:49 26:59 — ⛏ Fish Boom FC
11 508 17:10 27:59 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,545 14,645 9,305 200 40,695 44,625
13,030 10,702 1,265 1,505 26,502 29,838
11,095 9,120 2,320 2,375 24,910 25,763
12,505 7,170 3,050 2,150 24,875 27,287
9,250 8,712 4,170 2,700 24,832 30,172
5,415 4,289 715 1,500 11,919 13,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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