AoeStats
← Dark_Knight

Nomad

514593155Analyzed
4v4 RM · 2d ago on Oct 18, 2026· 49m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wu · France
1176
+15
🇨🇳 Vietnamese · China
1139
+16
🇹🇼 Celts · Taiwan
1112
+18
🇨🇦 Japanese · Canada
1110
+18
vs
🇬🇧 Varangians · United Kingdom
1188
-18
🇮🇳 Goths · India
1169
-19
🇬🇧 Britons · United Kingdom
1120
-15
🇬🇧 Italians · United Kingdom
1116
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,267 13:45 22:16 — ⛏ Fish Boom into Galleys FC
42 2,050 14:49 21:02 35:51 ⛏ Fish Boom into Fire Galleys FC
39 1,947 13:55 20:10 25:48 ⛏ Fish Boom FC
33 1,625 13:50 21:55 — ⚔ Fish Boom into M@A
26 1,275 15:00 24:10 39:00 ⛏ Fish Boom into Fire Galleys
24 1,173 14:21 19:21 25:02 ⛏ Fish Boom FC into Fast Imp
22 1,086 17:28 22:17 37:49 ⛏ Fish Boom FC
12 599 16:03 23:26 35:48 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,845 20,830 13,470 3,335 61,480 76,453
20,635 19,907 15,870 2,900 59,312 59,802
18,190 13,474 9,385 2,410 43,459 47,658
18,405 14,657 5,720 2,250 41,032 52,836
14,395 14,731 4,660 3,055 36,841 37,174
11,305 11,240 10,860 2,485 35,890 38,525
8,775 7,265 4,315 2,905 23,260 23,527
10,660 8,260 2,030 2,110 23,060 23,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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