AoeStats
← Dark_Knight

Arena

514577273Analyzed
4v4 RM · 17h ago on Oct 18, 2026· 54m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Turks · Belgium
1251
+12
🇵🇱 Bohemians · Poland
1208
+13
🇰🇿 Khmer · Kazakhstan
1192
+14
🇨🇦 Spanish · Canada
999
+22
vs
🇩🇪 Persians · Germany
1161
-16
🇩🇪 Lithuanians · Germany
1160
-16
🇬🇧 Britons · United Kingdom
1150
-15
🇹🇼 Romans · Taiwan
1111
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,396 10:30 14:45 29:32 ⛏ Fast Castle
33 1,784 9:42 13:06 29:11 ⛏ Fast Castle
32 1,763 10:19 17:24 32:20 ⛏ Fast Castle
31 1,663 10:33 14:45 31:15 ⛏ Fast Castle
22 1,178 10:31 15:31 — ⛏ Fast Castle
19 1,049 11:29 14:33 31:17 ⛏ Fast Castle
17 902 11:46 16:07 20:09 ◆ FC into Fast Imp
14 748 11:03 15:02 35:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,735 48,285 33,105 3,000 101,125 123,281
47,510 17,200 15,200 3,000 82,910 93,138
33,395 17,495 24,805 2,890 78,585 90,700
34,975 13,330 20,120 2,250 70,675 86,642
29,420 20,365 10,605 1,705 62,095 64,596
16,395 10,955 11,825 850 40,025 45,751
10,300 11,635 5,205 2,150 29,290 34,091
5,785 5,880 695 170 12,530 13,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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