AoeStats
← Dark_Knight

Black Forest

513397017Analyzed
4v4 RM · 5d ago on Oct 13, 2026· 48m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1117
+14
🇨🇳 Lithuanians · China
1100
+14
🇺🇸 Hindustanis · United States
1078
+15
🇹🇼 Persians · Taiwan
1070
+15
vs
🇨🇳 Khmer · China
1155
-18
🇧🇪 Ethiopians · Belgium
1050
-14
🇹🇷 Persians · Türkiye
1023
-13
🇩🇪 Mapuche · Germany
1017
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,552 11:57 15:32 30:43 ⛏ Fast Castle
45 2,154 10:32 14:32 26:47 ⛏ Fast Castle
39 1,885 11:36 18:27 28:42 ⛏ Fast Castle
36 1,736 14:27 19:44 — ⛏ Fast Castle
34 1,619 11:48 16:54 33:48 ⚔ M@A FC
28 1,343 11:25 15:03 30:26 ⛏ Fast Castle
24 1,162 12:04 16:29 35:27 ⛏ Fast Castle
22 1,067 13:04 19:35 37:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,375 28,535 18,110 3,925 86,945 88,041
34,920 15,557 19,705 3,750 73,932 83,582
26,660 19,288 15,245 2,480 63,673 73,077
23,100 16,670 12,455 3,685 55,910 60,014
26,345 10,235 14,695 2,350 53,625 65,027
26,440 15,432 8,855 2,405 53,132 60,516
19,050 13,351 4,455 3,385 40,241 44,635
13,920 13,215 3,175 1,165 31,475 35,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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