AoeStats
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Nomad

516369205Analyzed
3v3 RM · 11d ago on Oct 25, 2026· 122m 10s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Ethiopians · Belgium
1105
+17
🇧🇪 Japanese · Belgium
1104
+17
🇬🇧 Franks · United Kingdom
1069
+18
vs
🇦🇷 Huns · Argentina
1148
-18
🇦🇷 Mongols · Argentina
1127
-18
🇦🇷 Vietnamese · Argentina
1088
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 6,953 13:33 18:35 42:50 ⛏ Fish Boom FC
41 4,982 15:10 21:21 40:36 ⛏ Fast Castle
33 4,032 14:43 18:15 43:07 ⛏ Fast Castle
33 4,030 14:30 24:30 36:54 ⚔ Fish Boom into Scouts
23 2,784 12:45 20:38 34:06 ⛏ Fish Boom into Fire Galleys FC
16 1,949 14:58 20:02 39:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
42,075 55,276 45,250 7,930 150,531 177,180
73,595 21,963 38,770 5,040 139,368 155,914
33,425 67,080 31,210 3,950 135,665 141,440
62,105 45,280 16,715 9,490 133,590 148,460
52,760 29,595 21,350 9,510 113,215 119,981
43,120 21,235 19,600 4,870 88,825 91,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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