AoeStats
← chifi

Pilgrims

516362169Analyzed
4v4 RM · 11d ago on Oct 25, 2026· 45m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Saxons · Greece
1128
+17
🇺🇸 Portuguese · United States
1121
+18
🇫🇮 Byzantines · Finland
1108
+18
🇬🇷 Mongols · Greece
1039
+21
vs
🇦🇷 Spanish · Argentina
1214
-20
🇦🇷 Goths · Argentina
1167
-19
🇦🇷 Mongols · Argentina
1145
-18
🇦🇷 Vietnamese · Argentina
1105
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,777 12:27 17:51 37:00 ⛏ Fish Boom FC
35 1,585 14:34 20:24 36:26 ⛏ Fish Boom FC
31 1,394 11:04 14:49 34:57 ⛏ Fish Boom FC
20 903 10:11 14:27 31:10 ⛏ Fast Castle
20 931 13:24 26:19 38:44 ⚔ Scout Rush
19 842 12:48 17:42 40:31 ⛏ Fish Boom FC into Fire Galleys
19 854 12:06 19:59 — ⚔ Fish Boom into Fire Galleys into Scouts
17 790 13:43 18:09 — ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
16,720 21,415 12,145 3,605 53,885 56,961
21,810 13,595 12,320 4,950 52,675 58,270
22,010 9,915 11,525 1,700 45,150 52,251
14,430 12,662 6,795 1,650 35,537 48,145
7,595 10,340 4,765 1,500 24,200 23,755
9,220 6,525 2,235 1,050 19,030 19,885
9,080 4,945 3,215 1,500 18,740 24,075
5,370 7,612 2,375 1,395 16,752 20,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.