AoeStats
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Arena

515420342Analyzed
4v4 RM · 11d ago on Oct 22, 2026· 25m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
1202
+16
🇨🇳 Cumans · China
1166
+17
🇦🇷 Armenians · Argentina
1162
+18
🇦🇷 Turks · Argentina
1113
+20
vs
🇦🇺 Mongols · Australia
1268
-20
🇳🇱 Jurchens · Netherlands
1219
-19
🇨🇳 Huns · China
1218
-19
🇹🇼 Spanish · Taiwan
1082
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,268 10:34 14:42 — ⛏ Fast Castle
38 964 10:05 — — ⚔ Tower Rush
38 972 10:29 — — ⚔ Scout Rush
34 862 10:41 14:52 — ⛏ Fast Castle
26 656 10:17 — —
24 609 10:02 13:33 — ⛏ Fast Castle
22 571 10:33 16:57 — ⛏ Fast Castle
22 562 9:56 15:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,225 5,325 1,425 200 14,175 15,482
3,875 6,220 2,370 100 12,565 13,648
5,875 5,535 485 300 12,195 14,151
5,020 4,425 1,710 375 11,530 12,724
5,745 3,715 1,085 0 10,545 11,746
4,385 3,936 1,390 100 9,811 10,008
5,155 2,615 1,190 650 9,610 11,098
5,240 3,675 330 250 9,495 10,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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