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Golden Pit

514210577Analyzed
4v4 RM · 20d ago on Oct 17, 2026· 61m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1130
+16
🇹🇼 Vietnamese · Taiwan
1118
+16
🇨🇦 Malians · Canada
1116
+16
🇺🇸 Lithuanians · United States
1072
+18
vs
🇦🇷 Celts · Argentina
1143
-17
🇦🇷 Dravidians · Argentina
1137
-17
🇦🇷 Italians · Argentina
1123
-17
🇦🇷 Turks · Argentina
1073
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,621 11:18 16:37 33:59 ⛏ Fast Castle
40 2,485 10:11 23:12 34:32 ⚔ Archer Rush
38 2,377 10:04 20:13 49:30 ⚔ Archer Rush
36 2,231 11:07 17:14 38:36 ⚔ FC into Scouts
29 1,766 12:26 17:26 36:07 ⛏ Fast Castle
26 1,600 10:35 23:44 44:13 ⚔ Scout Rush
24 1,458 9:38 16:06 37:28 ⛏ Fast Castle
23 1,438 9:40 23:16 42:03 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
36,460 19,554 17,430 6,300 79,744 100,714
28,860 29,287 15,230 3,610 76,987 85,381
23,445 10,710 15,695 3,335 53,185 61,101
13,160 20,492 15,735 1,050 50,437 55,623
21,630 13,793 9,085 3,475 47,983 49,821
21,075 13,500 8,350 1,450 44,375 52,721
13,335 14,990 8,530 2,180 39,035 41,175
18,025 10,636 5,765 2,075 36,501 47,357
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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